2.2 · Blocks: create, insert, redefine & block library

Level 2 · Intermediate: layers, blocks, annotations & dimensioning

2.2Blocks: create, insert, redefine & block library

Objective: create reusable blocks (symbols, furniture, components), insert them and manage a library.
Estimated time: 16 min

A block is a group of objects combined into a single reusable element: a door, a window, an electrical symbol, a piece of furniture, a screw… Instead of redrawing the same component a hundred times, you create a block once and insert it as many times as needed. It is a pillar of productivity and consistency in AutoCAD.

The great power of blocks: redefinition. Modify a block's definition, and all its insertions update automatically — a colossal time-saver. This is how you build libraries of reusable components (often through tool palettes or DesignCenter). Blocks also pave the way for the advanced features: attributes (data), dynamic blocks (parametric) and schedules, covered at level 3.

Section vocabulary

Block
Set of objects combined into a single named, reusable element (door, symbol, furniture…).
Create a block (BLOCK / B)
Define a block from objects, with a name and an insertion point (base point).
Insert (INSERT / I)
Place an occurrence of an existing block in the drawing, with scale and rotation.
Redefinition
Modify a block's definition: all its insertions update automatically.
Block library
Collection of reusable blocks, accessible through tool palettes or DesignCenter.
Check your understanding

What is the great advantage of a block?

Blocks: create, insert, redefine & block library
Video hosted on YouTube — open in a new tab ↗
Tutorials « 2.2 » AutoCAD blocks creating inserting redefining library (search)
Click to see up-to-date results ↗

In practice — Creating and reusing blocks

  1. Draw a component (a door, a symbol) and turn it into a block (B): give it a name and a relevant insertion point.
  2. Insert this block (I) several times, with different scales and rotations.
  3. Redefine the block (modify its definition) and watch all the insertions update at once.
  4. Store your blocks in a tool palette to build your reusable library.
You create, insert and redefine blocks, and start a library: you save considerable time and guarantee the consistency of your symbols.

Key points to remember

  • A block combines objects into a reusable element (drawn once, inserted everywhere).
  • Redefining a block updates ALL its insertions automatically.
  • You build libraries (tool palettes, DesignCenter).
  • Blocks pave the way for attributes, dynamic blocks and schedules (level 3).

Frequently asked questions

What is the difference between a block and a group?

A group simply associates objects to handle them together, but each group remains independent. A block is a single definition from which occurrences are placed: modifying the definition updates all the insertions, and the block can carry attributes, be dynamic, be counted in a schedule. For any reusable, standardized component, the block is vastly superior to the group.

A « normal » block or one with an insertion point: what's the difference?

The insertion point (base point) is crucial: it is how the block « attaches » when inserted. Choosing it well (a corner, a center, a logical snap point) makes insertion precise and fast. A poorly placed base point forces you to reposition the block at every insertion. Always take the time to define a relevant base point when creating the block.

Other resources